AI Insights · Timothy · October 2021
Top 5 Pirate Games Performance in Germany Q3 2021
An overview of the performance of the top 5 pirate-themed mobile games on a unified platform in Germany during Q3 2021, based on data from Sensor Tower.
During the third quarter of 2021, the top 5 pirate-themed mobile games in Germany showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at how these games fared.
Pirates of the Caribbean: ToW from JOYCITY Corp saw its weekly revenue fluctuate throughout the quarter, peaking at nearly $60K in the last week of June before settling around $34K to $57K. Weekly downloads for the game remained relatively stable, with numbers ranging between 636 and 934. Active users started at around 2.5K at the end of June and gradually decreased to approximately 1.8K by the end of September.
Kingdom of Pirates by GARENA INTERNATIONAL II PRIVATE LIMITED experienced an impressive rise in weekly revenue, starting at about $4.9K and peaking at around $30K in mid-September. The game's download numbers showed a significant spike, reaching up to 5.1K in early September. However, the number of active users saw a peak of 4.2K in early September before declining to just under 1K by the end of the quarter.
Pirate Kings™ from Playtika LTD exhibited a fairly consistent revenue stream, averaging around $3K per week with minor fluctuations. Downloads were minimal, generally staying below 50 per week. The game's active user base declined from about 4.2K at the end of June to roughly 2.1K by the end of September.
Mutiny: Pirate Survival RPG by Helio Games saw a steady increase in revenue, starting at around $1.6K and reaching over $3K by the end of September. Weekly downloads also showed an upward trend, peaking at 1.5K in the final week of the quarter. The number of active users increased from approximately 660 to 1.5K over the same period.
Age of Sail: Navy & Pirates by Special Gamez Technology Co., Ltd. maintained a relatively stable weekly revenue, hovering around $1.7K to $2.2K. However, the game struggled with downloads, often recording fewer than 20 per week. Active users decreased steadily from around 700 at the end of June to 430 by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.